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Unity制作饼图
阅读量:143 次
发布时间:2019-02-28

本文共 1164 字,大约阅读时间需要 3 分钟。


 


using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class NewBehaviourScript : MonoBehaviour {    public List
list_color = new List
(); private List
mmm=new List
(); // Use this for initialization void Start () { float tempall = 0; mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); mmm.Add(0.2f); for (int i = 0; i < mmm.Count; i++) { tempall += mmm[i]; //list_color[i].GetComponent
().fillAmount = tempall / all; setFillAmount(list_color[i], tempall, 0.3f); } } private void setFillAmount(GameObject obj, float fillAmount, float speed) { float fillTemp = obj.GetComponent
().fillAmount; //Debug.Log("fillTemp:"+fillTemp); if (fillTemp + Time.deltaTime * speed < fillAmount) obj.GetComponent
().fillAmount = fillTemp + Time.deltaTime * speed; else obj.GetComponent
().fillAmount = fillAmount; } // Update is called once per frame void Update () { }}

 

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